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| project(test) cmake_minimum_required(VERSION 2.8)
message (CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR})
set(CMAKE_BUILD_TYPE Debug) set(CMAKE_C_COMPILER gcc) set(CMAKE_C_FLAGS -gdwarf-2 -g -D_LINUX -DGAME_MODULE -m64 -std=c++2a -lstdc++ -lsomelibrary -fPIC) set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/build/)
include_directories(${CMAKE_SOURCE_DIR}) include_directories(${CMAKE_SOURCE_DIR}/include/) include_directories(${CMAKE_SOURCE_DIR}/include/boost) include_directories(${CMAKE_SOURCE_DIR}/LBase) include_directories(${CMAKE_SOURCE_DIR}/LFrame)
link_directories(${CMAKE_SOURCE_DIR}/lib/linux)
aux_source_directory(. dir_root) aux_source_directory(./Game/HandlerRobot dir_game_handler_robot) aux_source_directory(./Game dir_game)
add_executable(test ${dir_root} ${dir_game_handler_robot} ${dir_game})
target_link_libraries(test lframe lbase -lboost_thread -lboost_system -lpthread)
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